The stick feels far too unwieldy for exact jumps while the D-pad can't quite match the twitch controls of the original. I still don't know the quite right way to play, switching back and forth desperately between control schemes hoping one will eventually click. Regardless of whether you steer with the directional buttons or the analogue stick, the first game especially is utterly unforgiving. As someone who could play many of the original levels with their eyes closed after hours of agonising practice - shh, I had books too, ok? - it's difficult to get used to. PS4 demands the exact platforming controls required to navigate relentless levels and sometimes it just doesn't deliver. However, and you knew this was coming, what it also means is that Vicarious Visions has had to bring the feel of Crash to effectively a brand new modern slate.